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		<title><![CDATA[MMOCCForum - All Forums]]></title>
		<link>http://mmoccforum.com/</link>
		<description><![CDATA[MMOCCForum - http://mmoccforum.com]]></description>
		<pubDate>Sat, 25 May 2013 13:37:29 +0000</pubDate>
		<generator>MyBB</generator>
		<item>
			<title><![CDATA[[BUYING] ISOMETRIC VIRTUAL WORLD]]></title>
			<link>http://mmoccforum.com/Thread-BUYING-ISOMETRIC-VIRTUAL-WORLD</link>
			<pubDate>Thu, 23 May 2013 18:52:52 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-BUYING-ISOMETRIC-VIRTUAL-WORLD</guid>
			<description><![CDATA[Hello there, i'm looking to buy a Flash (AS2 if possible) virtual world that includes a isometric view and character walking such as the other games on here. <br />
<br />
Here's some features i'm wanting..<br />
<br />
- Client/Server<br />
- Easy and secure<br />
- Easy to set variables (_global.wearclothing("shirt_green"))<br />
- 4 direction walking<br />
- Buying and building a house (catalouge, inventory, drop to place ect.)<br />
- Admin tools (easy ban/kick player/ip)<br />
- Dress up character<br />
- Virtual in-game currency (coins, gems)<br />
- Chat<br />
- Other features (such as PM and buddy list)<br />
<br />
I know it's not easy to build a virtual world, in fact i owned two myself. But this time, I thought i'll give someone the hard work being that mine tend to fail. I'm not looking for the game to be as big and smart as Habbo Hotel, but something simple that I could easily adapt will be great!<br />
Also, i'm not a 12 year old kid wanting to give £5, i'm willing to pay big money if it's what i'm looking for.<br />
<br />
- Please note i'll make payments through PayPal.<br />
If you're wanting to discuss this over the phone then please private message me on here.<br />
<br />
Thanks for your time, i hope to find what i'm looking for.]]></description>
			<content:encoded><![CDATA[Hello there, i'm looking to buy a Flash (AS2 if possible) virtual world that includes a isometric view and character walking such as the other games on here. <br />
<br />
Here's some features i'm wanting..<br />
<br />
- Client/Server<br />
- Easy and secure<br />
- Easy to set variables (_global.wearclothing("shirt_green"))<br />
- 4 direction walking<br />
- Buying and building a house (catalouge, inventory, drop to place ect.)<br />
- Admin tools (easy ban/kick player/ip)<br />
- Dress up character<br />
- Virtual in-game currency (coins, gems)<br />
- Chat<br />
- Other features (such as PM and buddy list)<br />
<br />
I know it's not easy to build a virtual world, in fact i owned two myself. But this time, I thought i'll give someone the hard work being that mine tend to fail. I'm not looking for the game to be as big and smart as Habbo Hotel, but something simple that I could easily adapt will be great!<br />
Also, i'm not a 12 year old kid wanting to give £5, i'm willing to pay big money if it's what i'm looking for.<br />
<br />
- Please note i'll make payments through PayPal.<br />
If you're wanting to discuss this over the phone then please private message me on here.<br />
<br />
Thanks for your time, i hope to find what i'm looking for.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[BUYING] Cheap isometric pixel art]]></title>
			<link>http://mmoccforum.com/Thread-BUYING-Cheap-isometric-pixel-art</link>
			<pubDate>Mon, 06 May 2013 22:06:58 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-BUYING-Cheap-isometric-pixel-art</guid>
			<description><![CDATA[Interested in what's out there, 8 direction avatars are the most desired item but large maps/rooms/streets, furniture etc are all worth considering. Shoot me a PM with a price and a picture and we'll go from there.<br />
<br />
I have no real preference for style or size just yet so send it in if ya got it!<br />
<br />
Paypal for payment.]]></description>
			<content:encoded><![CDATA[Interested in what's out there, 8 direction avatars are the most desired item but large maps/rooms/streets, furniture etc are all worth considering. Shoot me a PM with a price and a picture and we'll go from there.<br />
<br />
I have no real preference for style or size just yet so send it in if ya got it!<br />
<br />
Paypal for payment.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[What does it mean?]]></title>
			<link>http://mmoccforum.com/Thread-What-does-it-mean</link>
			<pubDate>Sun, 05 May 2013 13:47:29 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-What-does-it-mean</guid>
			<description><![CDATA[<div style="text-align: center;"><a href="https://twitter.com/cisuMakaze/status/330781506542915584" target="_blank">No seriously, what on earth could this possibly mean!?</a><br />
<img src="http://mmoccforum.com/images/mmoccforum/smilies/howyoudoin.png" style="vertical-align: middle;" border="0" alt="Howyoudoin" title="Howyoudoin" /><br />
</div>]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;"><a href="https://twitter.com/cisuMakaze/status/330781506542915584" target="_blank">No seriously, what on earth could this possibly mean!?</a><br />
<img src="http://mmoccforum.com/images/mmoccforum/smilies/howyoudoin.png" style="vertical-align: middle;" border="0" alt="Howyoudoin" title="Howyoudoin" /><br />
</div>]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[My Virtual Kingdom (MVK)]]></title>
			<link>http://mmoccforum.com/Thread-My-Virtual-Kingdom-MVK</link>
			<pubDate>Sun, 05 May 2013 06:09:55 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-My-Virtual-Kingdom-MVK</guid>
			<description><![CDATA[This game is pretty fun. If you ever played VMK or Habbo, it has a lot of features like it, and it's isometric.. The game is still fairly new without many players, so be one of the first to play!<br />
<br />
Link: <a href="http://www.myvirtualkingdom.com/" target="_blank">http://www.myvirtualkingdom.com/</a><br />
<br />
Click the "Enter The Kingdom" button to sign up. The game is only open from 2PM - 12AM EST, so if you can't log in, it might be closed.<br />
<br />
Here are some images:<br />
<br />
<img src="http://www.myvirtualkingdom.com/bestpersonal/Winner.jpg" border="0" alt="[Image: Winner.jpg]" /><br />
<br />
<img src="http://www.myvirtualkingdom.com/assets/gameguide/trade.jpg" border="0" alt="[Image: trade.jpg]" /> <br />
<br />
<img src="http://www.myvirtualkingdom.com/assets/gameguide/mapgame.jpg" border="0" alt="[Image: mapgame.jpg]" />]]></description>
			<content:encoded><![CDATA[This game is pretty fun. If you ever played VMK or Habbo, it has a lot of features like it, and it's isometric.. The game is still fairly new without many players, so be one of the first to play!<br />
<br />
Link: <a href="http://www.myvirtualkingdom.com/" target="_blank">http://www.myvirtualkingdom.com/</a><br />
<br />
Click the "Enter The Kingdom" button to sign up. The game is only open from 2PM - 12AM EST, so if you can't log in, it might be closed.<br />
<br />
Here are some images:<br />
<br />
<img src="http://www.myvirtualkingdom.com/bestpersonal/Winner.jpg" border="0" alt="[Image: Winner.jpg]" /><br />
<br />
<img src="http://www.myvirtualkingdom.com/assets/gameguide/trade.jpg" border="0" alt="[Image: trade.jpg]" /> <br />
<br />
<img src="http://www.myvirtualkingdom.com/assets/gameguide/mapgame.jpg" border="0" alt="[Image: mapgame.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[MMO With No Levels, No Classes]]></title>
			<link>http://mmoccforum.com/Thread-MMO-With-No-Levels-No-Classes</link>
			<pubDate>Wed, 24 Apr 2013 16:43:28 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-MMO-With-No-Levels-No-Classes</guid>
			<description><![CDATA[No levels, no classes! That sounds interesting. That's the new MMO - Age of Wushu.<br />
<br />
<img src="http://i.imgur.com/HWTpm3r.jpg" border="0" alt="[Image: HWTpm3r.jpg]" /><br />
<br />
Age of Wushu is a new martial arts-themed MMORPG directly from China's Snail Games Entertainment. The game covers 2,000 years of ancient Chinese Wuxia tradition, and boasts six unique character story arcs, allowing players to become real heroes in their own stories. With an innovative combat system, the absence of classes and a plethora of colorful historical locations, there is much to see and do in Age of Wushu.<br />
<br />
Official Site: <a href="http://bit.ly/10GTbmO" target="_blank">http://www.ageofwushu.com/</a><br />
<br />
<span style="font-weight: bold;">Key Features:</span><br />
No Levels, No Classes<br />
Random NPC Encounter System<br />
8 Martial Arts Schools<br />
Counter Combat System<br />
Solid Kung-fu Action<br />
Freeform Progression<br />
8 Iconic Martial Arts Schools<br />
Life Skills System<br />
Open-world PvP<br />
Aerial Combat<br />
32 Guild Sites<br />
5000 Equipment Types<br />
17 Professions<br />
30 Offline Activities<br />
6 Unique Story Lines]]></description>
			<content:encoded><![CDATA[No levels, no classes! That sounds interesting. That's the new MMO - Age of Wushu.<br />
<br />
<img src="http://i.imgur.com/HWTpm3r.jpg" border="0" alt="[Image: HWTpm3r.jpg]" /><br />
<br />
Age of Wushu is a new martial arts-themed MMORPG directly from China's Snail Games Entertainment. The game covers 2,000 years of ancient Chinese Wuxia tradition, and boasts six unique character story arcs, allowing players to become real heroes in their own stories. With an innovative combat system, the absence of classes and a plethora of colorful historical locations, there is much to see and do in Age of Wushu.<br />
<br />
Official Site: <a href="http://bit.ly/10GTbmO" target="_blank">http://www.ageofwushu.com/</a><br />
<br />
<span style="font-weight: bold;">Key Features:</span><br />
No Levels, No Classes<br />
Random NPC Encounter System<br />
8 Martial Arts Schools<br />
Counter Combat System<br />
Solid Kung-fu Action<br />
Freeform Progression<br />
8 Iconic Martial Arts Schools<br />
Life Skills System<br />
Open-world PvP<br />
Aerial Combat<br />
32 Guild Sites<br />
5000 Equipment Types<br />
17 Professions<br />
30 Offline Activities<br />
6 Unique Story Lines]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[PIXADOM - FREE ONLINE 2D PIXEL MONSTER MMORPG]]></title>
			<link>http://mmoccforum.com/Thread-PIXADOM-FREE-ONLINE-2D-PIXEL-MONSTER-MMORPG</link>
			<pubDate>Fri, 19 Apr 2013 08:51:10 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-PIXADOM-FREE-ONLINE-2D-PIXEL-MONSTER-MMORPG</guid>
			<description><![CDATA[Hello MF!<br />
<br />
We are Pixadom - a brand new online virtual world! Pixadom is a free 2D online pixel MMORPG where you can fight monsters, meet new people, chat and play games, explore the virtual Pixadom world, battle with other players, complete quests, earn XP, and more!<br />
<br />
<span style="font-weight: bold;">Be the first to join!</span><br />
<br />
We are currently accepting pre-beta registrations on our website. Head over to our website - <a href="http://www.pixadom.com" target="_blank">www.pixadom.com</a> - to register your interest today. If you sign up, you will be the first to hear about Pixadom news and updates. You will also be the first to be notified once Pixadom is live!<br />
<br />
<span style="font-weight: bold;">What makes Pixadom different?</span><br />
<br />
Pixadom stands out from most other online games in a few ways. Firstly, we are bringing back the old-school 2D pixel art style and merging this with online multiplayer functionality. Secondly, our theme is unique - in Pixadom, you will be able to collect, train, and fight with your own virtual monsters. In conjunction with this, you will also be able to complete quests and earn XP, customize your own avatar, upgrade your weapons and armor, meet and chat with new people, and so much more!<br />
<br />
<span style="font-weight: bold;">Sounds cool! Now show me the good stuff...</span><br />
<br />
We understand that many inspiring online games come through MMOCCForum, and some don't actually come to fruition. Well, Pixadom is different! We are very close to releasing our first version, and to prove this, here are some teaser images:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=409" target="_blank">pixadom-preview.png</a> (Size: 78 KB / Downloads: 144)
<!-- end: postbit_attachments_attachment --><br />
<br />
As you can see, we already have quite a bit of content and we are in the finishing stages of development when it comes to our initial release.<br />
<br />
<span style="font-weight: bold;">Like what you see?</span><br />
<br />
If you like what you see, you can get more information by following us on Facebook, Twitter and Youtube. The respective links are below:<br />
<br />
<a href="http://www.facebook.com/pages/Pixadom/306286832820372" target="_blank">Like us on Facebook</a><br />
<a href="http://www.twitter.com/pixadom" target="_blank">Follow us on Twitter</a><br />
<a href="http://www.youtube.com/user/pixadom" target="_blank">View our YouTube</a><br />
<br />
We look forward to providing you with more information soon! In the meantime, please register your interest for our beta release by <a href="http://www.pixadom.com" target="_blank">clicking here</a>.<br />
<br />
Stay tuned!]]></description>
			<content:encoded><![CDATA[Hello MF!<br />
<br />
We are Pixadom - a brand new online virtual world! Pixadom is a free 2D online pixel MMORPG where you can fight monsters, meet new people, chat and play games, explore the virtual Pixadom world, battle with other players, complete quests, earn XP, and more!<br />
<br />
<span style="font-weight: bold;">Be the first to join!</span><br />
<br />
We are currently accepting pre-beta registrations on our website. Head over to our website - <a href="http://www.pixadom.com" target="_blank">www.pixadom.com</a> - to register your interest today. If you sign up, you will be the first to hear about Pixadom news and updates. You will also be the first to be notified once Pixadom is live!<br />
<br />
<span style="font-weight: bold;">What makes Pixadom different?</span><br />
<br />
Pixadom stands out from most other online games in a few ways. Firstly, we are bringing back the old-school 2D pixel art style and merging this with online multiplayer functionality. Secondly, our theme is unique - in Pixadom, you will be able to collect, train, and fight with your own virtual monsters. In conjunction with this, you will also be able to complete quests and earn XP, customize your own avatar, upgrade your weapons and armor, meet and chat with new people, and so much more!<br />
<br />
<span style="font-weight: bold;">Sounds cool! Now show me the good stuff...</span><br />
<br />
We understand that many inspiring online games come through MMOCCForum, and some don't actually come to fruition. Well, Pixadom is different! We are very close to releasing our first version, and to prove this, here are some teaser images:<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".png" />&nbsp;&nbsp;<a href="attachment.php?aid=409" target="_blank">pixadom-preview.png</a> (Size: 78 KB / Downloads: 144)
<!-- end: postbit_attachments_attachment --><br />
<br />
As you can see, we already have quite a bit of content and we are in the finishing stages of development when it comes to our initial release.<br />
<br />
<span style="font-weight: bold;">Like what you see?</span><br />
<br />
If you like what you see, you can get more information by following us on Facebook, Twitter and Youtube. The respective links are below:<br />
<br />
<a href="http://www.facebook.com/pages/Pixadom/306286832820372" target="_blank">Like us on Facebook</a><br />
<a href="http://www.twitter.com/pixadom" target="_blank">Follow us on Twitter</a><br />
<a href="http://www.youtube.com/user/pixadom" target="_blank">View our YouTube</a><br />
<br />
We look forward to providing you with more information soon! In the meantime, please register your interest for our beta release by <a href="http://www.pixadom.com" target="_blank">clicking here</a>.<br />
<br />
Stay tuned!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Eclipse MMORPG Engine]]></title>
			<link>http://mmoccforum.com/Thread-Eclipse-MMORPG-Engine</link>
			<pubDate>Sat, 13 Apr 2013 05:30:35 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Eclipse-MMORPG-Engine</guid>
			<description><![CDATA[Hey all, <br />
<br />
Just a quick share;<br />
<br />
<a href="http://www.touchofdeathforums.com/community/index.php?/topic/132250-open-source-flash-eclipse/" target="_blank">http://www.touchofdeathforums.com/commun...h-eclipse/</a><br />
<br />
Flash (.flv) client with a vb.net server, full source code is there.]]></description>
			<content:encoded><![CDATA[Hey all, <br />
<br />
Just a quick share;<br />
<br />
<a href="http://www.touchofdeathforums.com/community/index.php?/topic/132250-open-source-flash-eclipse/" target="_blank">http://www.touchofdeathforums.com/commun...h-eclipse/</a><br />
<br />
Flash (.flv) client with a vb.net server, full source code is there.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Hey I'm Brett!]]></title>
			<link>http://mmoccforum.com/Thread-Hey-I-m-Brett</link>
			<pubDate>Sun, 07 Apr 2013 14:18:56 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Hey-I-m-Brett</guid>
			<description><![CDATA[Hey Guys, I'm Brett, 21 years old.<br />
<br />
Played Habbo since around 2002 when funky friday excised and HC sofas were rare, I don't really play now but always check up on the new features etc when I can.<br />
<br />
Have strong 'experience' in playing MMOCC'S and MMORPG's and have played every game that I possibly can, Second life, WOW, Bittbay, Coke zone, Disney Magical Kingdom etc etc etc.<br />
<br />
Currently half way through studying a four year Graphic Design course at University. Specialising in Pixel Art, General Graphic Design and Illustration.<br />
<br />
I have an idea for an MMOCC with a strong team of designers and such on hand so hopefully you'll see me posting some stuff soon, I realise it's a mammoth challenge so I won't go on about it too much! <br />
<br />
See y'all around!<br />
<br />
Brett]]></description>
			<content:encoded><![CDATA[Hey Guys, I'm Brett, 21 years old.<br />
<br />
Played Habbo since around 2002 when funky friday excised and HC sofas were rare, I don't really play now but always check up on the new features etc when I can.<br />
<br />
Have strong 'experience' in playing MMOCC'S and MMORPG's and have played every game that I possibly can, Second life, WOW, Bittbay, Coke zone, Disney Magical Kingdom etc etc etc.<br />
<br />
Currently half way through studying a four year Graphic Design course at University. Specialising in Pixel Art, General Graphic Design and Illustration.<br />
<br />
I have an idea for an MMOCC with a strong team of designers and such on hand so hopefully you'll see me posting some stuff soon, I realise it's a mammoth challenge so I won't go on about it too much! <br />
<br />
See y'all around!<br />
<br />
Brett]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Adobe reverses decision to collect App Store royalty on Director 12 iOS apps]]></title>
			<link>http://mmoccforum.com/Thread-Adobe-reverses-decision-to-collect-App-Store-royalty-on-Director-12-iOS-apps</link>
			<pubDate>Sat, 06 Apr 2013 18:16:18 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Adobe-reverses-decision-to-collect-App-Store-royalty-on-Director-12-iOS-apps</guid>
			<description><![CDATA[Users of Adobe’s just launched Director 12, which introduced the ability to publish iOS games, weren’t too happy in January about the company’s decision to collect a 10 percent royalty on earnings above an initial 20K for paid iOS apps. Following the feedback from users, Adobe has now reversed its decision and will no longer require any royalty fees or registration for iOS titles published with the platform.<br />
<br />
Adobe provided us with the following comment:<br />
<br />
Since launching Director 12 in February, Adobe conducted detailed conversations with members of the community to understand concerns with the licensing model. After analyzing all viewpoints, we decided to allow users to publish to iOS without registration or royalty fees on earned income.<br />
<br />
Adobe is yet to update its end-user license agreement for Director 12 that states users are required to report revenue and (sic) “PAY ADOBE 10% OF THE REVENUE PAID BY APPLE INC. AND / OR ITS AFFILIATE(S) TO CUSTOMER IN RELATION TO SUCH PAID IOS APP IN A QUARTER.” Adobe’s Director 12 site still claims “*Additional Fees Apply,” linking to the end-user agreement, but Adobe will likely update the site soon to reflect its decision.]]></description>
			<content:encoded><![CDATA[Users of Adobe’s just launched Director 12, which introduced the ability to publish iOS games, weren’t too happy in January about the company’s decision to collect a 10 percent royalty on earnings above an initial 20K for paid iOS apps. Following the feedback from users, Adobe has now reversed its decision and will no longer require any royalty fees or registration for iOS titles published with the platform.<br />
<br />
Adobe provided us with the following comment:<br />
<br />
Since launching Director 12 in February, Adobe conducted detailed conversations with members of the community to understand concerns with the licensing model. After analyzing all viewpoints, we decided to allow users to publish to iOS without registration or royalty fees on earned income.<br />
<br />
Adobe is yet to update its end-user license agreement for Director 12 that states users are required to report revenue and (sic) “PAY ADOBE 10% OF THE REVENUE PAID BY APPLE INC. AND / OR ITS AFFILIATE(S) TO CUSTOMER IN RELATION TO SUCH PAID IOS APP IN A QUARTER.” Adobe’s Director 12 site still claims “*Additional Fees Apply,” linking to the end-user agreement, but Adobe will likely update the site soon to reflect its decision.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Looking for a graphics designer for a mmocc]]></title>
			<link>http://mmoccforum.com/Thread-Looking-for-a-graphics-designer-for-a-mmocc</link>
			<pubDate>Wed, 27 Mar 2013 13:45:12 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Looking-for-a-graphics-designer-for-a-mmocc</guid>
			<description><![CDATA[Hi guys,<br />
<br />
We are looking for someone to support our team for building an webbased game. The game will have some functions of The Sims but then on a camping with bungalows. There are some public buildings like a pool, reception and a playground. Later on we will add quest to the functionality. <br />
<br />
There are two programmers involved into this game. One developer for the website (PHP) and the otherone for the game. We need a third one for the design, aknowlegde about some programming is preferred but not needed.<br />
<br />
Your task in this team is to design the game. The characters already exists but the rest need to be designed by you. (Graphic Designer). Also you can give input about new functionalities and ideas about the game. All of this is on volunteering base.<br />
<br />
At first the game will be developed in Dutch. If the game is succesvol we would like to make it in English or your base language.<br />
<br />
We have an idea of the look and feel of the game. See the image below. If you have interest, and a lot of free time please contact us.<br />
<br />
Thanks.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpeg" />&nbsp;&nbsp;<a href="attachment.php?aid=408" target="_blank">turnthatroadreal.jpeg</a> (Size: 67.92 KB / Downloads: 87)
<!-- end: postbit_attachments_attachment -->]]></description>
			<content:encoded><![CDATA[Hi guys,<br />
<br />
We are looking for someone to support our team for building an webbased game. The game will have some functions of The Sims but then on a camping with bungalows. There are some public buildings like a pool, reception and a playground. Later on we will add quest to the functionality. <br />
<br />
There are two programmers involved into this game. One developer for the website (PHP) and the otherone for the game. We need a third one for the design, aknowlegde about some programming is preferred but not needed.<br />
<br />
Your task in this team is to design the game. The characters already exists but the rest need to be designed by you. (Graphic Designer). Also you can give input about new functionalities and ideas about the game. All of this is on volunteering base.<br />
<br />
At first the game will be developed in Dutch. If the game is succesvol we would like to make it in English or your base language.<br />
<br />
We have an idea of the look and feel of the game. See the image below. If you have interest, and a lot of free time please contact us.<br />
<br />
Thanks.<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpeg" />&nbsp;&nbsp;<a href="attachment.php?aid=408" target="_blank">turnthatroadreal.jpeg</a> (Size: 67.92 KB / Downloads: 87)
<!-- end: postbit_attachments_attachment -->]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[HELP] Isometric game]]></title>
			<link>http://mmoccforum.com/Thread-HELP-Isometric-game</link>
			<pubDate>Tue, 26 Mar 2013 22:45:02 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-HELP-Isometric-game</guid>
			<description><![CDATA[Hello, I recently joined Ildom I really liked their avatar isometric moving and stacking furniture.<br />
I started creating a game like this but gave up because it was getting too confusing and took up too much time, now coming back to it I was just wondering if anyone knew and could help me on the isometric stacking in Flash AS2, or even building the whole game.<br />
<br />
If anyone could give me examples or files that will be great!<br />
Or if you're willing to sell files in Flash AS2 for me to adapt, use, or get an idea from then please message me!<br />
<br />
Thanks, Ryan. <img src="http://mmoccforum.com/images/mmoccforum/smilies/happybracket.png" style="vertical-align: middle;" border="0" alt="Happybracket" title="Happybracket" />]]></description>
			<content:encoded><![CDATA[Hello, I recently joined Ildom I really liked their avatar isometric moving and stacking furniture.<br />
I started creating a game like this but gave up because it was getting too confusing and took up too much time, now coming back to it I was just wondering if anyone knew and could help me on the isometric stacking in Flash AS2, or even building the whole game.<br />
<br />
If anyone could give me examples or files that will be great!<br />
Or if you're willing to sell files in Flash AS2 for me to adapt, use, or get an idea from then please message me!<br />
<br />
Thanks, Ryan. <img src="http://mmoccforum.com/images/mmoccforum/smilies/happybracket.png" style="vertical-align: middle;" border="0" alt="Happybracket" title="Happybracket" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[META4 - Mech Multiplayer MMOCC]]></title>
			<link>http://mmoccforum.com/Thread-META4-Mech-Multiplayer-MMOCC</link>
			<pubDate>Mon, 25 Mar 2013 19:38:00 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-META4-Mech-Multiplayer-MMOCC</guid>
			<description><![CDATA[<div style="text-align: center;">
<img src="http://mmoccforum.com/attachment.php?aid=371" border="0" alt="[Image: attachment.php?aid=371]" /><img src="http://meta4online.com/images/logo.png" border="0" alt="[Image: logo.png]" /><br />
<br />
<img src="https://dl.dropbox.com/u/28310677/thread/introduction.png" border="0" alt="[Image: introduction.png]" /><br />
<br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=406" border="0" alt="[Image: attachment.php?aid=406]" /> <img src="http://mmoccforum.com/attachment.php?aid=394" border="0" alt="[Image: attachment.php?aid=394]" /><br />
<br />
META4 is an isometric arcade action shooter with a unique social aspect embedded within, currently in development for the web and tablet devices. Based on oldschool 90's arcade games, while at the same time focusing on the gameplay that peope want these days, META4 aims to be an immersive, limitless, fun and creative multiplayer masterpiece of a game. <br />
<br />
Players are able to find or create their own maps using our unique, themed construction kits. These maps can be used to create games such as king of the hill, team deathmatch, free for all or just to socialise. Talk to your team members, throw slander at your opponents or simply just make friends. All of this is done using a mech, which can be customised with countless parts and colours.<br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=390" border="0" alt="[Image: attachment.php?aid=390]" /><br />
<br />
You as a player are able to build your own maps for everyone to play in, even taking advantage of wired objects to create useful, inventive and downright destructive contraptions to aid your buddies, or destroy your opponents. You can potentially create maps with an unlimited size, allowing for one of the most creative games on the web. <br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=400" border="0" alt="[Image: attachment.php?aid=400]" /> <img src="http://mmoccforum.com/attachment.php?aid=392" border="0" alt="[Image: attachment.php?aid=392]" /><br />
<img src="http://mmoccforum.com/attachment.php?aid=399" border="0" alt="[Image: attachment.php?aid=399]" /><br />
<img src="http://mmoccforum.com/attachment.php?aid=398" border="0" alt="[Image: attachment.php?aid=398]" /> <img src="http://mmoccforum.com/attachment.php?aid=397" border="0" alt="[Image: attachment.php?aid=397]" /><br />
<br />
<img src="https://dl.dropbox.com/u/28310677/thread/gameplay.png" border="0" alt="[Image: gameplay.png]" /><br />
<img src="http://mmoccforum.com/attachment.php?aid=385" border="0" alt="[Image: attachment.php?aid=385]" /> <img src="http://mmoccforum.com/attachment.php?aid=371" border="0" alt="[Image: attachment.php?aid=371]" /> <img src="http://mmoccforum.com/attachment.php?aid=393" border="0" alt="[Image: attachment.php?aid=393]" /><br />
<br />
So, what's a map without a mech and some awesome weapons - right?! In META4, you can collect mech parts and weapons to outfit your own individual mech. Maybe you want a Batman themed mech that is stealthy and can go invisible, or maybe you want a massive Terminator brute of a mech that can obliterate all who stand in your path. You can find mech parts laying around from dead mechs in the map, or you can purchase them from the in-game store with your experience points. You play the game to advance, no cash needed.<br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=391" border="0" alt="[Image: attachment.php?aid=391]" /><br />
<br />
<br />
<img src="https://dl.dropbox.com/u/28310677/thread/engine.png" border="0" alt="[Image: engine.png]" /><br />
<br />
We've recoded META4 3 times now, each time because the last engine wasn't scalable enough for what we wanted. So we had to rethink from the ground up, and we came up with the nAI (ness advanced isometric) engine. We wanted this new engine to be reusable, portable, secure, scalable and above all - beautiful. <br />
<br />
In order to achieve this, we needed to find some awesome tech to work with alongside some awesome code. We decided to use the Starling framework for rendering, and AS3 compiled with Adobe Air, written in FlashDevelop, so we can deploy the engine on loads of platforms, such as the web, iOS, android and even the OUYA. We've also developed our own custom lighting system, written in AGAL so it runs directly on the GPU for super fast performance. <br />
<br />
<img src="https://dl.dropboxusercontent.com/u/28310677/thread/thanks.png" border="0" alt="[Image: thanks.png]" /><br />
</div>
<span style="font-weight: bold;">LINKS</span><ul>
<li><a href="https://www.facebook.com/meta4game" target="_blank">Facebook</a></li>
<li><a href="https://twitter.com/meta4game" target="_blank">Twitter</a></li>
<li><a href="http://meta4game.tumblr.com/" target="_blank">Tumblr</a></li>
<li><a href="http://meta4online.com/" target="_blank">Official website</a><br />
</li></ul>
]]></description>
			<content:encoded><![CDATA[<div style="text-align: center;">
<img src="http://mmoccforum.com/attachment.php?aid=371" border="0" alt="[Image: attachment.php?aid=371]" /><img src="http://meta4online.com/images/logo.png" border="0" alt="[Image: logo.png]" /><br />
<br />
<img src="https://dl.dropbox.com/u/28310677/thread/introduction.png" border="0" alt="[Image: introduction.png]" /><br />
<br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=406" border="0" alt="[Image: attachment.php?aid=406]" /> <img src="http://mmoccforum.com/attachment.php?aid=394" border="0" alt="[Image: attachment.php?aid=394]" /><br />
<br />
META4 is an isometric arcade action shooter with a unique social aspect embedded within, currently in development for the web and tablet devices. Based on oldschool 90's arcade games, while at the same time focusing on the gameplay that peope want these days, META4 aims to be an immersive, limitless, fun and creative multiplayer masterpiece of a game. <br />
<br />
Players are able to find or create their own maps using our unique, themed construction kits. These maps can be used to create games such as king of the hill, team deathmatch, free for all or just to socialise. Talk to your team members, throw slander at your opponents or simply just make friends. All of this is done using a mech, which can be customised with countless parts and colours.<br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=390" border="0" alt="[Image: attachment.php?aid=390]" /><br />
<br />
You as a player are able to build your own maps for everyone to play in, even taking advantage of wired objects to create useful, inventive and downright destructive contraptions to aid your buddies, or destroy your opponents. You can potentially create maps with an unlimited size, allowing for one of the most creative games on the web. <br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=400" border="0" alt="[Image: attachment.php?aid=400]" /> <img src="http://mmoccforum.com/attachment.php?aid=392" border="0" alt="[Image: attachment.php?aid=392]" /><br />
<img src="http://mmoccforum.com/attachment.php?aid=399" border="0" alt="[Image: attachment.php?aid=399]" /><br />
<img src="http://mmoccforum.com/attachment.php?aid=398" border="0" alt="[Image: attachment.php?aid=398]" /> <img src="http://mmoccforum.com/attachment.php?aid=397" border="0" alt="[Image: attachment.php?aid=397]" /><br />
<br />
<img src="https://dl.dropbox.com/u/28310677/thread/gameplay.png" border="0" alt="[Image: gameplay.png]" /><br />
<img src="http://mmoccforum.com/attachment.php?aid=385" border="0" alt="[Image: attachment.php?aid=385]" /> <img src="http://mmoccforum.com/attachment.php?aid=371" border="0" alt="[Image: attachment.php?aid=371]" /> <img src="http://mmoccforum.com/attachment.php?aid=393" border="0" alt="[Image: attachment.php?aid=393]" /><br />
<br />
So, what's a map without a mech and some awesome weapons - right?! In META4, you can collect mech parts and weapons to outfit your own individual mech. Maybe you want a Batman themed mech that is stealthy and can go invisible, or maybe you want a massive Terminator brute of a mech that can obliterate all who stand in your path. You can find mech parts laying around from dead mechs in the map, or you can purchase them from the in-game store with your experience points. You play the game to advance, no cash needed.<br />
<br />
<img src="http://mmoccforum.com/attachment.php?aid=391" border="0" alt="[Image: attachment.php?aid=391]" /><br />
<br />
<br />
<img src="https://dl.dropbox.com/u/28310677/thread/engine.png" border="0" alt="[Image: engine.png]" /><br />
<br />
We've recoded META4 3 times now, each time because the last engine wasn't scalable enough for what we wanted. So we had to rethink from the ground up, and we came up with the nAI (ness advanced isometric) engine. We wanted this new engine to be reusable, portable, secure, scalable and above all - beautiful. <br />
<br />
In order to achieve this, we needed to find some awesome tech to work with alongside some awesome code. We decided to use the Starling framework for rendering, and AS3 compiled with Adobe Air, written in FlashDevelop, so we can deploy the engine on loads of platforms, such as the web, iOS, android and even the OUYA. We've also developed our own custom lighting system, written in AGAL so it runs directly on the GPU for super fast performance. <br />
<br />
<img src="https://dl.dropboxusercontent.com/u/28310677/thread/thanks.png" border="0" alt="[Image: thanks.png]" /><br />
</div>
<span style="font-weight: bold;">LINKS</span><ul>
<li><a href="https://www.facebook.com/meta4game" target="_blank">Facebook</a></li>
<li><a href="https://twitter.com/meta4game" target="_blank">Twitter</a></li>
<li><a href="http://meta4game.tumblr.com/" target="_blank">Tumblr</a></li>
<li><a href="http://meta4online.com/" target="_blank">Official website</a><br />
</li></ul>
]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Blast from the past]]></title>
			<link>http://mmoccforum.com/Thread-Blast-from-the-past</link>
			<pubDate>Sat, 23 Mar 2013 21:06:36 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Blast-from-the-past</guid>
			<description><![CDATA[Hi Guys<br />
<br />
I used to be a huge fan of mmoccs back when I was a teenager, so much so that I made several attempts to create my own, with none of them ever coming to fruition. <img src="http://mmoccforum.com/images/mmoccforum/smilies/huh.png" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
<br />
So I was browsing through my old files when I found this screenshot of (if I recall correctly) the BittyBay 3.0 release, November 30th 2007. It somehow made it through all my hard drive changes over the years and I thought I'd come and share it over here with you folks. <img src="http://mmoccforum.com/images/mmoccforum/smilies/happy.png" style="vertical-align: middle;" border="0" alt="Happy" title="Happy" /><br />
<br />
It was the busiest I'd ever seen the server, so I decided to record it.<br />
<br />
<img src="http://i.imgur.com/QqfXvic.jpg" border="0" alt="[Image: QqfXvic.jpg]" />]]></description>
			<content:encoded><![CDATA[Hi Guys<br />
<br />
I used to be a huge fan of mmoccs back when I was a teenager, so much so that I made several attempts to create my own, with none of them ever coming to fruition. <img src="http://mmoccforum.com/images/mmoccforum/smilies/huh.png" style="vertical-align: middle;" border="0" alt="Huh" title="Huh" /><br />
<br />
So I was browsing through my old files when I found this screenshot of (if I recall correctly) the BittyBay 3.0 release, November 30th 2007. It somehow made it through all my hard drive changes over the years and I thought I'd come and share it over here with you folks. <img src="http://mmoccforum.com/images/mmoccforum/smilies/happy.png" style="vertical-align: middle;" border="0" alt="Happy" title="Happy" /><br />
<br />
It was the busiest I'd ever seen the server, so I decided to record it.<br />
<br />
<img src="http://i.imgur.com/QqfXvic.jpg" border="0" alt="[Image: QqfXvic.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Is this college course worth leaving school for?]]></title>
			<link>http://mmoccforum.com/Thread-Is-this-college-course-worth-leaving-school-for</link>
			<pubDate>Mon, 11 Mar 2013 21:46:53 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Is-this-college-course-worth-leaving-school-for</guid>
			<description><![CDATA[<a href="http://livewebservices.jameswatt.ac.uk/website/applicationsGI/coursedet.aspx?jwc=Y&amp;mode=0&amp;campus=G&amp;subject=B&amp;course=199000049455783" target="_blank">http://livewebservices.jameswatt.ac.uk/w...0049455783</a><br />
<br />
Dont know wether I should leave school or not for it.]]></description>
			<content:encoded><![CDATA[<a href="http://livewebservices.jameswatt.ac.uk/website/applicationsGI/coursedet.aspx?jwc=Y&amp;mode=0&amp;campus=G&amp;subject=B&amp;course=199000049455783" target="_blank">http://livewebservices.jameswatt.ac.uk/w...0049455783</a><br />
<br />
Dont know wether I should leave school or not for it.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Who we are and what we do]]></title>
			<link>http://mmoccforum.com/Thread-Who-we-are-and-what-we-do</link>
			<pubDate>Thu, 28 Feb 2013 17:36:50 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Who-we-are-and-what-we-do</guid>
			<description><![CDATA[Hello everyone!<br />
<br />
Glad to open a new thread to give you all a introduction of who we are. Feel like making the project more personal towards the mmoccforum members.<br />
<br />
So you may have wondered who I was?<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=413" target="_blank">foto.jpg</a> (Size: 51.6 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
Not anymore! <br />
<br />
Because that is me, Leendert. I'm true to the core of pixel art video games. Actually prefer the gameplay of retro games like "Metal Slug" over games currently being released. <br />
<br />
Not only the graphical aspect of retro games but the complete concept behind how these games work and the mechanical structure is the key to their succces.<br />
<br />
You could say I'm a idealist and perfectionst because I am. Personally I think its a good thing as long as you can be satisfied at the same time with goals you have achieved so far. Just do not forget to keep on growing.<br />
<br />
So now that you have read all this I am 23 years old born and raised in The Netherlands. I have founded the "META4" project together with Sam Hellawell. Started discussing and laying down the roots of this game concept about two years ago with Sam and have come a long way since.<br />
<br />
A big thank you goes out to all those who have supported us so far. It has brought us to where we are today!<br />
<br />
In dutch I would have said;<br />
<br />
BEDANKT!]]></description>
			<content:encoded><![CDATA[Hello everyone!<br />
<br />
Glad to open a new thread to give you all a introduction of who we are. Feel like making the project more personal towards the mmoccforum members.<br />
<br />
So you may have wondered who I was?<br />
<br />
<!-- start: postbit_attachments_attachment -->
<br /><img src="images/attachtypes/image.gif" border="0" alt=".jpg" />&nbsp;&nbsp;<a href="attachment.php?aid=413" target="_blank">foto.jpg</a> (Size: 51.6 KB / Downloads: 5)
<!-- end: postbit_attachments_attachment --><br />
<br />
Not anymore! <br />
<br />
Because that is me, Leendert. I'm true to the core of pixel art video games. Actually prefer the gameplay of retro games like "Metal Slug" over games currently being released. <br />
<br />
Not only the graphical aspect of retro games but the complete concept behind how these games work and the mechanical structure is the key to their succces.<br />
<br />
You could say I'm a idealist and perfectionst because I am. Personally I think its a good thing as long as you can be satisfied at the same time with goals you have achieved so far. Just do not forget to keep on growing.<br />
<br />
So now that you have read all this I am 23 years old born and raised in The Netherlands. I have founded the "META4" project together with Sam Hellawell. Started discussing and laying down the roots of this game concept about two years ago with Sam and have come a long way since.<br />
<br />
A big thank you goes out to all those who have supported us so far. It has brought us to where we are today!<br />
<br />
In dutch I would have said;<br />
<br />
BEDANKT!]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[[BUYING] Client and Server]]></title>
			<link>http://mmoccforum.com/Thread-BUYING-Client-and-Server</link>
			<pubDate>Mon, 25 Feb 2013 00:12:15 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-BUYING-Client-and-Server</guid>
			<description><![CDATA[Howdy there,<br />
<br />
Currently willing to buy a system that consist of a client programmed in AS3 and a server is any language since I'll redo it myself. My aim is mainly for a client.<br />
<br />
I want to client to be similar to "Faketown" but structured differently. The basic features I'm after is:<br />
<br />
- 2D Camera<br />
- Public &amp; Private Room System<br />
- Furniture / Item System<br />
- Avatars System<br />
- Multiplayer features<br />
<br />
I will be looking for more advance features in the future such as the ability to make own furniture although at current is not required.<br />
<br />
If you are interested or have a similar system, please contact me via private messaging.]]></description>
			<content:encoded><![CDATA[Howdy there,<br />
<br />
Currently willing to buy a system that consist of a client programmed in AS3 and a server is any language since I'll redo it myself. My aim is mainly for a client.<br />
<br />
I want to client to be similar to "Faketown" but structured differently. The basic features I'm after is:<br />
<br />
- 2D Camera<br />
- Public &amp; Private Room System<br />
- Furniture / Item System<br />
- Avatars System<br />
- Multiplayer features<br />
<br />
I will be looking for more advance features in the future such as the ability to make own furniture although at current is not required.<br />
<br />
If you are interested or have a similar system, please contact me via private messaging.]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Still alive?]]></title>
			<link>http://mmoccforum.com/Thread-Still-alive</link>
			<pubDate>Sun, 10 Feb 2013 21:20:26 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Still-alive</guid>
			<description><![CDATA[Yoyo! lol. Kynto still living? <img src="http://mmoccforum.com/images/mmoccforum/smilies/happybracket.png" style="vertical-align: middle;" border="0" alt="Happybracket" title="Happybracket" />]]></description>
			<content:encoded><![CDATA[Yoyo! lol. Kynto still living? <img src="http://mmoccforum.com/images/mmoccforum/smilies/happybracket.png" style="vertical-align: middle;" border="0" alt="Happybracket" title="Happybracket" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Conquer Online: The Oriental Assassin Arrives!]]></title>
			<link>http://mmoccforum.com/Thread-Conquer-Online-The-Oriental-Assassin-Arrives</link>
			<pubDate>Fri, 01 Feb 2013 09:45:58 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Conquer-Online-The-Oriental-Assassin-Arrives</guid>
			<description><![CDATA[CO's oriental assassin has finally come! I have started playing in their new server, the “Assassin” and I’m having a lot of fun now. If you are also looking for some fun and easy-to-learn mmorpg, this may be your choice. They are offering starter packs and some boost for the new players for a limited time.<br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/3-1-1_zps7127193b.jpg" border="0" alt="[Image: 3-1-1_zps7127193b.jpg]" /><br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/3-1-2_zpsc73ab3ef.jpg" border="0" alt="[Image: 3-1-2_zpsc73ab3ef.jpg]" />]]></description>
			<content:encoded><![CDATA[CO's oriental assassin has finally come! I have started playing in their new server, the “Assassin” and I’m having a lot of fun now. If you are also looking for some fun and easy-to-learn mmorpg, this may be your choice. They are offering starter packs and some boost for the new players for a limited time.<br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/3-1-1_zps7127193b.jpg" border="0" alt="[Image: 3-1-1_zps7127193b.jpg]" /><br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/3-1-2_zpsc73ab3ef.jpg" border="0" alt="[Image: 3-1-2_zpsc73ab3ef.jpg]" />]]></content:encoded>
		</item>
		<item>
			<title><![CDATA[Long-range assassin]]></title>
			<link>http://mmoccforum.com/Thread-Long-range-assassin</link>
			<pubDate>Tue, 29 Jan 2013 07:21:29 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-Long-range-assassin</guid>
			<description><![CDATA[I have seen many assassins from WOW, Assassin’s Creed, GW, etc, but this one looks really different. It comes from a mmorpg called Conquer Online.<br />
<br />
They called their assassins the “Oriental Assassin” and distinguish theirs as a long-range class. Skills seem pretty cool. <br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/image1_zps73b2f00a.jpeg" border="0" alt="[Image: image1_zps73b2f00a.jpeg]" /><br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/image2_zpse464dab7.jpeg" border="0" alt="[Image: image2_zpse464dab7.jpeg]" /><br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/image3_zps59732c1c.jpeg" border="0" alt="[Image: image3_zps59732c1c.jpeg]" /><br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/image4_zpsf4a4ed33.jpeg" border="0" alt="[Image: image4_zpsf4a4ed33.jpeg]" />]]></description>
			<content:encoded><![CDATA[I have seen many assassins from WOW, Assassin’s Creed, GW, etc, but this one looks really different. It comes from a mmorpg called Conquer Online.<br />
<br />
They called their assassins the “Oriental Assassin” and distinguish theirs as a long-range class. Skills seem pretty cool. <br />
<br />
<img src="http://i1179.photobucket.com/albums/x387/hereisvilla1/image1_zps73b2f00a.jpeg" border="0" alt="[Image: image1_zps73b2f00a.jpeg]" /><br />
<br />
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			<title><![CDATA[What about Kynto?]]></title>
			<link>http://mmoccforum.com/Thread-What-about-Kynto</link>
			<pubDate>Sun, 27 Jan 2013 18:53:04 +0000</pubDate>
			<guid isPermaLink="false">http://mmoccforum.com/Thread-What-about-Kynto</guid>
			<description><![CDATA[Hello,<br />
<br />
Is the  Kynto development still active, or are the developers not going to develop Kynto anymore? Because the site is offline, it gives a message that they will be back eventually.<br />
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Animall]]></description>
			<content:encoded><![CDATA[Hello,<br />
<br />
Is the  Kynto development still active, or are the developers not going to develop Kynto anymore? Because the site is offline, it gives a message that they will be back eventually.<br />
<br />
Animall]]></content:encoded>
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