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Where we're at
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02-07-2012, 12:02 AM
Post: #1
Where we're at
Its been too long since we have released an update, probably way too long, so here is a little bit of information regarding where we are up to in regards to Kynto.

Development behind the scenes is still very active, I am working on getting the server back up and adding all of the new stuff we have had planned, but have not had time to do until now.

Willy has been working on the client adding lots of new features, fixing bugs and updating the old windowing system so it will be a lot more extensible in the future (and adding api hooks to it as well!)

Anyway, as to a release date, well we cant say yet, we still have a lot of work to do before we release what we hope to be our first release candidate edition of Kynto, theres a lot of new things we are looking forward too and development (and updates) should pick up from today (for serious this time too!).

And as a final note: We are sorry for the delay, a lot of crazy stuff has happened over the last year (yes, it has been that long) and I know this has been a long time to pull the “we are still working on it” excuse, but we really are, and we are getting there too.

See you soon,
Matt & Willy.

"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it."
--Brian Kernighan
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02-07-2012, 02:17 AM
Post: #2
RE: Where we're at
Sounds good, always did like Kynto art.

Kai Jordan Day

CambridgeUnited WebTeam memeber.
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02-12-2012, 11:45 PM
Post: #3
RE: Where we're at
Good Look Mate! Another promising MMO soon to be among us, cant wait!

Sheridan Charles Pipes

Spell J.O.K.E outloud to yourself...

Now answer this question, What is the white of an egg called?

Read it back and you will understand why you are wrong Happybracket
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02-15-2012, 04:57 PM (This post was last modified: 02-15-2012 04:58 PM by AlexanderJJJ.)
Post: #4
RE: Where we're at
Glad to hear this! Been waiting for this news to come!
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02-17-2012, 02:44 AM
Post: #5
RE: Where we're at
About time! Was really looking forward to implementing my chatbots and awesome games that control furniture!

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02-17-2012, 03:19 AM (This post was last modified: 02-17-2012 03:25 AM by matt9875.)
Post: #6
RE: Where we're at
(02-07-2012 02:17 AM)Kai Wrote:  Sounds good, always did like Kynto art.

(02-12-2012 11:45 PM)Sheza Wrote:  Good Look Mate! Another promising MMO soon to be among us, cant wait!

(02-15-2012 04:57 PM)AlexanderJJJ Wrote:  Glad to hear this! Been waiting for this news to come!

Thanks for all your kind words ColonD

(02-17-2012 02:44 AM)BigAlan Wrote:  About time! Was really looking forward to implementing my chatbots and awesome games that control furniture!

We are very sorry for the wait, but dont panic - the api is still present, and theres alot of new cool features in it too!

[Image: kPREV.png]

"Debugging is twice as hard as writing the code in the first place.
Therefore, if you write the code as cleverly as possible, you are,
by definition, not smart enough to debug it."
--Brian Kernighan
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02-17-2012, 03:14 PM
Post: #7
RE: Where we're at
Keep up the good work. Looking forward to the next update
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02-18-2012, 12:39 PM
Post: #8
RE: Where we're at
I freaking love Kynto! I can't wait for when it's all patched up and I can start making some API'zzzz

[Image: Chuck_Norris_Approves-1-.JPG]

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02-29-2012, 08:50 AM
Post: #9
RE: Where we're at
Our good friend Kel is back in action too. The whole thing is rather exciting...

http://williamrob.in/ Imawesome
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03-19-2012, 04:54 AM
Post: #10
RE: Where we're at
Kind of late to the party 'ere, but wow! I didn't know anybody was still looking at Kynto. I didn't even know it was still around. Last I saw of this MMOCC was like 2009-10... haha.

Progress looks good! Good luck mates.
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